ATDAlpha - A Star Wars Fan RPG Using the FIFE Engine

Please welcome to our newest category - Gaming!

Our game development team is currently working on a Star Wars inspired but unique FAN RPG project that uses  FIFE - Flexible Isometric Free Engine as the engine.
Currently we refer to the game as ATDAlpha, but that is just a placeholder for the games real name. We've been so busy coding and creating objects, well... we have not had the time to kick that one around much yet !

But, as with all projects the only thing that is permanent is change ;-)

At the least, we are in good company as we join others games that use FIFE such as:

and others.

Let me thank the FIFE team and the other game project members for all their help and inspiration. Especially chewie, vtchill and prock.

And without the flexible (and did I mention FREE!) FIFE engine, Our ATDAlpha Project might not ever came to be - Thanks FIFE !

Finally a HUGE Thank You to our team members because of whose awesome skill, dedication, feats of raw pwnage as well as and putting up with me (A non-trivial accomplishment !)  has brought the game to this stage so quickly. You guy's Rock!


Ina Galaxy really really close ...


In a Galaxy really really close ...



We started in the beginning of June 2010 getting the team together, studying the engine, developing an initial story line and building the Python game code framework. Right now we have a roughed out initial map for the asteroid base, over a dozen weapons and 2 ships (The hanger is forthcoming !). The characters are the most difficult to create due to our demanding specification so we temporarily borrowed 2 characters from FIFE's demo just to test the code.

We have a functioning HUD including a small and large action log and Dual Pane Inventory Manager subsystem, A skills subsystem. XML based (currently) Object Attribute\Value Manager. Containers can be opened and objects transferred to and from the Player Character's inventory. Objects can also be examined or picked up and placed in inventory. Our very own custom walls and floor tiles with "real" textures. On demand sounds with cycling background music, Planetary_Object database with a game clock\calender that automatically adapts to the objects rotation period and orbital cycle (as well as syncing with a standard time base reference for galactic events and space travel) and more.

Additional features and capabilities are added virtually daily.

Here are some early testing screen-shots just to give you a idea what the game looks like.




 Main Game Screen - With Targeting Cursor for security skill use to unlock the container





The Inventory Manager - With some weapons and a (Medical) Canister, Light-saber is equipped


Additional info:

If you wish to make a comment you may do so below, or alternately you can use the contact us form on our AITech Solutions Parent site.
TIP: The contact us method typically has a faster response time. Comments in the blog are moderated and have the capability to be included in the blog post.

Current Team Members
  • ATDestroy - Level Design, Storyline, Map Building, Graphics (Blender and paint.net), Game Mechanics and Object Specifications, XML, ...
  • OuchCzar - Graphics (Blender and paint.net), Game Object (Ships, Characters and Weapons) Creation, XML, Research, HTML (Web Pages) ...
  • TAbracadabra (AKA Abracadabra) - Lead Programmer, Project Manager, Server Administration (Bugzilla TTS, Subversion Edge SCM, Apache HTTP Server
    and ISC Bind DNS Servers) , Web site(s), ...

At the present, the Subversion (source code) and Bugzilla ticketing system are for in-house team use only but we will likely open them up to the public down the road a bit as time/priorities allow.

BTW - We would welcome any help or suggestions so if you are interested in joining the project or just want to pop off an email to us, please use the contact us form on our AITech Solutions Parent site. We will handle all email and addresses confidentially.

Well that about does it for this post. New posts will come with updates and more information so please visit us again!

Maybe see you on FIFE's IRC or Forum sometime.

Thanks and all the best!
Abracadabra

 

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