ATDAlpha - Asteroid_Base map with Hangar
Here is a quick but exciting update!
We now have on our initial Asteroid Base Map with (the beginnings of) a Hangar bay for spacecraft. We also include three craft of two designs. These ships will enable our space hero's to go out on their first campaign\quest. There is an optional tutorial and "play yard" (to be forthcoming in a later post) to get accustomed to the game mechanics and weapons, etc...

We also further developed the internal framework to include new modules (and hooks for plug-ins). The planetary _time/season module has been added to provide proper timekeeping so six seconds of (real, UTC based) time = 1 minute of game time. This is used as a time base for the "Universe" where the planets rotation is used to determine the hours per day when our travelers are on orbit or on planet. This is destined to tie into the (Still to come) lighting system to provide realistic day, night and transition periods. If the character is not on a Planetary Object like a planet, asteroid or a wormhole, .... Like flying in space, then they will use a "universal" space time standard which all planets can sync to for event and player coordination and collaboration.
Hope you are as thrilled as we regarding our relatively quick progress.
Thanks to the team, contributors and FIFE and it's team and project members.
All the best, Until next time,
Tim
support@aitechsolutions.net
We now have on our initial Asteroid Base Map with (the beginnings of) a Hangar bay for spacecraft. We also include three craft of two designs. These ships will enable our space hero's to go out on their first campaign\quest. There is an optional tutorial and "play yard" (to be forthcoming in a later post) to get accustomed to the game mechanics and weapons, etc...

Main Map- Focused towards the Hangar Bay w/blue force field door
We also further developed the internal framework to include new modules (and hooks for plug-ins). The planetary _time/season module has been added to provide proper timekeeping so six seconds of (real, UTC based) time = 1 minute of game time. This is used as a time base for the "Universe" where the planets rotation is used to determine the hours per day when our travelers are on orbit or on planet. This is destined to tie into the (Still to come) lighting system to provide realistic day, night and transition periods. If the character is not on a Planetary Object like a planet, asteroid or a wormhole, .... Like flying in space, then they will use a "universal" space time standard which all planets can sync to for event and player coordination and collaboration.
Hope you are as thrilled as we regarding our relatively quick progress.
Thanks to the team, contributors and FIFE and it's team and project members.
All the best, Until next time,
Tim
support@aitechsolutions.net


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